If it were up to me, I'd abolish all lanes and have the flying cars communicate between each other directly to negotiate right of way if a conflict is detected. Its probably the least objectionable use of real money in a game that there is. Or sell them for in game cash to a player who wants them and has the cash, and then take that in game cash and in turn use it to get a ship from a player who has one. But its quite different from typical real-world games, because the all the in game objects being exchanged are still player earned.įor example, you can't spend money to just buy a ship, you must buy subscription tokens and then trade them to a player who has the ship you want. It does allow players with real money and the desire to spend it to effectively get in game currency and services from other players. In the end, the developer gets paid exactly once for each player playing - so its not really a money grab, but which players pay for whose subscription exactly is a bit muddied by the economics of the tokens. Or I suppose you can hoard the token and try and resell it again for "more than you paid for it".īut eventually somebody somewhere cashes it in for the one month subscription, that was paid for in effect by who ever bought the token in the first place. In effect you give them X, they pay your subscription for the month. However, since the token is tradeable, instead of buying one yourself, you can instead trade in game cash or services to another player who bought one. Last I checked the only thing you could buy with real world money is a subscription token that lets you play the game for a month. Wait, you can buy stuff with real world money in Eve Online now? Some people pay that much just to sit in a stadium and watch others play professional sports for a fraction of the time. That's a bit pricey at $90 or more per player-and that's assuming every player was involved for the duration of the entire battle-but it's certainly not the most expensive way you could choose to entertain yourself for an entire day. They were consumed in the course of providing hours of entertainment for some 2,200 players. In this case the $200,000 worth of virtual ships weren't destroyed in hope if improving the in-game economy, so the fallacy doesn't apply. In fact, after all that activity you've only managed to get back what you lost, and in the process you've consumed resources which could have been used to better your position if you hadn't been forced to start over instead. The fallacy is in the idea that the economic activity which results from the destruction will leave you better off than you were before. However, the fallacy isn't in the idea that destruction drives demand for replacements. It figures it would be in the economy of an MMO. Someplace where the Glazier's Fallacy isn't a fallacy. The destruction of ships is one of the major drivers of demand in the Eve economy. How did the battle start? Somebody didn't pay rent and lost control of their system. Hundreds upon hundreds of other ships were destroyed as well. Losses for the Titans alone for this massive battle are estimated at $200,000 - $300,000. ![]() Individual Titans can be worth upwards of 200 billion ISK, which is worth around $5,000. Over 70 of the game's biggest and most expensive ships, the Titans, were destroyed. This allows a direct conversion from in-game currency to real money, and provides a benchmark for estimating the real-world value of in-game losses. Now, EVE allows players to buy a month of subscription time as an in-game item, which players can then use or trade. The groups on each side of the fight tried to restrict the numbers somewhat in order to maintain server stability, so the battle ended up sprawling across multiple other systems as well. The main battle itself involved over 2,200 players in a single star system ( screenshot, animated picture). ![]() ![]() A battle began yesterday that's the biggest one in the game's 10-year history. Space MMO EVE Online has been providing stories of corporate espionage and massive space battles for years.
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